The maps resulting from the application of the procedural map generation techniques existent in the market, have as a common denominator and main drawback that the resulting map, no matter how impressive it may be, is not the one that the designer had in his head and that editing the resulting map to adapt it to the desired map becomes a task that is almost impossible, so either the designer adapts to the map, or the maps generated through these techniques end up being testing tools and not production maps.

In the development process of my previous published work “JOIN THE DOTS MAP GENERATOR 3D”, playing with the design parameters, an infinite number of maps of almost any shape imaginable were generated in a minimum of time, but with a marked factor of randomness and the aforementioned difficulty in editing the resulting maps inherent to procedural generation techniques.

With “3D MAP EDITOR” I wanted to achieve the following objectives:

  • Edit procedurally generated maps at the pixel level to be able to adapt them in an efficient, fast and intuitive way to the ideal map in which I want a “gameplay” to develop, as if I could paint and erase the pixels on the screen by choosing only the pencil thickness.

  • Draw a map from scratch and create a functional “3D mesh” with the same shape that I have drawn.

  • Download an image from the internet and create a map that has said image as a pattern, then decide if I want to paint by hand or erase something from the image and create a functional “3D mesh” with the same shape.

As “2D MAP EDITOR” is released, I will publish an update that includes all its functionality in “JOIN THE DOTS MAP GENERATOR 3D”.

With a radical change in approach, “3D MAP EDITOR” creates the concept of a “vehicle” independent of the map generation and editing phases but that contains the information necessary to move from one to the other.

The best way to understand the product is with examples and that is why three examples are provided below that cover the main cases for which “3D MAP EDITOR” proposes an efficient, innovative and intuitive solution for generating and editing maps. In this section we provide a usage scheme for each of the examples that will be developed in detail in "MAP EDITION" section.


SAVE THE INFORMATION OF A MAP GENERATED PROCEDURALLY IN “2DMAPGENERATOR” SCENE FOR LATER EDITING IN “PAINTMAP” SCENE.


SAVE THE INFORMATION OF A MAP DRAWN IN “PAINTMAP” SCENE FOR ITS LATER GENERATION IN “2DMAPGENERATOR” SCENE.


SAVE THE INFORMATION OF A MAP THAT HAS AS A PATTERN AN IMAGE (SPRITE IMAGE) DOWNLOADED FROM THE INTERNET FOR LATER EDITING IN “PAINTMAP” SCENE OR DIRECTLY GENERATION OF THE MAP IN “2DMAPGENERATOR” SCENE.


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